Jun 262011
 

I have made it possible to load/save presets as base64 strings, so that people can share brush presets easily. I used this lib for as3: base64-optimized-as3-lib. The nice thing about this is that the presets are text strings, and can be posted in comments, shared by mail or IM, or any other kind of text communication. The base64 string represents a serialized flash Object-object, storing key-value pairs for each setting, so it should be possible to make presets specifying just some of the settings, while leaving the rest, although in this version all the settings are stored.

You can save the base64 string in a text document at the moment as it’s not possible to save them in the application, but I have added some hard coded presets you can try using the numbered buttons. (they can be accessed with keys 0-9 aswell)

Presets window

To open the preset window, click Presets in the panel or press P. To make a base64 string for your brush, click “Generate base64″, and copy the text. To use a base64 brush that someone sent you, just paste it in the text area and click “Load from base64″.

Open FloralParticles 0.45

You can share presets in the comments below if you want. I might even add good ones as standard presets in the application. :)

 Posted by at 19:03
Jun 222011
 

Some of the new features:

  • Improved line rendering
  • Color mixing
  • Multi-step undo/redo
  • Fade-To-Color setting
  • Save to PNG (lossless and faster)
  • Background vignette (toggleable)
  • Fullscreen mode
  • Mouse smoothing
  • New spawner behaviours
  • Opacity setting, global and fading per particle

Open FloralParticles 0.4

Any suggestions or feedback are welcome, just post a comment below.

Floral Particles 0.4

 Posted by at 00:18
Jun 212011
 
floralparticlesPNG4

I’ve been adding a lot of new features, including a new line rendering method using polygons which looks much better than just using line drawing in flash. That enabled the neat “tire track” effect you can see in the first image, by using a negative bias for first edge the polygons.

Also added is an opacity slider, speed multiplier, a bunch of new controls for the brush behaviour, a color mixing slider which makes the particles pick up the colors from the canvas and a bunch of other stuff. It’s a lot of fun!

A runnable is coming soon.

Continue reading »

 Posted by at 01:12